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January 2006 121st Issue Hua Hin Events
VINTAGE DELIGHT
The 3rd Hua Hin Vintage Car Parade was held from 16th - 18th December, departing from the Sofitel Central Plaza in Bangkok , and travelling via Chao Samran Beach in Petchaburi to Hua Hin. On the Saturday the cars took part in a parade from the Sofitel Central Hua Hin Resort to Baan Chaoprayaramrakop, and a return journey via Hua Hin Railway station. A ‘Back To The 20's' charity Gala dinner was held in the evening, and the following morning a ‘Jazz Breakfast' was enjoyed at the Railway Restaurant before the cars departed for the capital. BITS OF HEAVEN, PIECES OF EARTHThe students of the Media Production Management (MEDC 5400) class were set the task of arranging a photo exhibition at Starbucks for their midterm project. Ajarn Buddhaporn Srisupawat, the instructor for the class, assigned each of the eight students in the class a different position, ranging from program manager to exhibitor. The photo exhibition was open to everyone from November 25 to November 27. The photographs exhibited were also for sale. “Our tasks involved getting the program budget approved, finding a location, handling the publicity, etc. During these tasks, we were provided with a lot of support and encouragement from Ajarn Buddhaporn, Professor Gloria Walker and Rector Kit Jenkins,” said Richa Maheshwari, the project manager. The opening night of the exhibition saw a gathering of faculty, staff, photographers and local press. During the opening, Rector Kit Jenkins stressed the importance of Webster University making its presence felt in the local community. “Displaying student work in Hua Hin is an opportunity for us to show the community how great our students are,” she commented. The main reason to set up the exhibition at Starbucks was to promote the special relationship between Webster and Starbucks. Students in the Media Production Management class were given different assignments. It was an opportunity for them to gain some real world experience,” explained Ajarn Buddhapon. “There are things you read in the book and study, but you never quite understand its function until you implement it in the real world. This assignment was a great way to apply what we studied about management into organizing an event. It was hard work, but seeing people enjoying the photo exhibition made all that work worth while,” said Lai Thi Ngoc ‘Mai.' A few examples below:
MangaManga is the Japanese word for comics and/or cartoons (not necessarily animated, this includes print cartoons); outside of Japan, it usually refers specifically to Japanese comics. Manga developed from a mixture of ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Literally translated, manga means "random (or whimsical) pictures". A small amount of the total manga output of Japan is adapted into anime, which is usually created afterwards, once a market interest has been established. Stories are often modified to appeal to a more mainstream market or meet broadcast regulations.
Many might think Japan "stole" comics from the West, but this is not true. Japan has been making cartoonish art for a very long time (there are humorous ink drawings of animals and caricatured people from hundreds of years ago, bearing striking resemblances to modern manga). True, some aspects of manga are taken from the West (Osamu Tezuka, the "father" of modern manga, was influenced by Disney and Max Fleisher), but its main features, such as simple lines and stylized features, are distinctly Japanese. It may be that Chinese art had more influence than Western. It is now apparent that, if anything, the influence is working in the opposite direction, with increasing numbers of comic book artists, video and filmmakers, and the music industry being inspired by the Japanese cult. A good example of this is the hugely successful band Gorillaz, who are in reality Damon Albarn and Jamie Hewlett, the former the front man for Blur, the latter a well known comic book artist. The band's persona is represented by four cartoon characters, and all the band's covers, videos and other media features them, and they are quite clearly more than just a nod in the direction of manga/anime, with Hewlett being the artist. There has also been a noticeable effect on the cartoon output of the major film studios, particularly in regard to storylines, and a growth in the number of cartoon feature films more aimed at an adult audience.
There is one area of manga that, certainly initially, gave it and the Japanese, a slightly bad name, particularly in America, which is Hentai. The word literally means "abnormal" or "perverted" in Japanese, and is generally thought of as the pornographic side of the genre. However, the Japanese very rarely use the word in this way. More commonly used terms include "ju hachi kin" (prohibited for sale to persons under 18), "ecchi/H anime" (sexual/pornographic anime) "eroanime" (derived from erotic anime), or "seinen" (adult). Exactly how the term hentai came to refer to all sexually explicit content in American anime fandom is unknown. With the rise of the World Wide Web, however, the term was extensively promoted by pornographic sites selling access to (frequently bootlegged) erotic manga. Banner ads promoting these sites might, for instance advertise "live girls and hentai", with the latter meaning erotic manga as opposed to photographs. In addition, many people outside of anime and manga fandom had come to associate anime with a particular genre of extreme pornography (e.g., tentacle rape), which could easily be called hentai in Japanese as well. "H" in Japan is now broadly used to refer to all sexual content or activity, so "H manga" are manga with sexual content—however "H" and "hentai" are no longer interchangeable. Also, the term "ero", short for "erotic" but closer in meaning to "porn", is now used more often instead of "H". The scope of hentai encompasses the entire range of sexual fetishes, including: BDSM, focusing on domination though use of ropes, tools, sex toys, and elaborate devices. Themes can include empowerment, restriction, and submitting to sexual urges. Bukkake, a common representation of a female being used to service as many males as physically possible often depicted in public or in areas with a large number of males present. Catgirls (also known as Nekos) and other anthropomorphic characters, who display animal attributes such as ears, claws, and a tail. Generally, skin is made completely visible and not covered entirely by fur, a distinction from furries. Coprophilial and urolagnial Deformity Ecchi, focusing on nudity, partial nudity, and provocative clothing rather than pure sex. Futanari, a depiction of females who naturally have male genitalia, often exaggerated beyond normal proportions. Guro, focusing on imaginative gore and mutilation. Incest Lolicon, includes girls who are depicted as being below the age of consent. Maiesiophilia Milk fetishism Science Fiction, Fantasy and Horror Shota, the depiction of boys having intercourse with other boys, men or women. Tentacle sex, the depiction of tentacled creatures or monsters (imaginative or otherwise) engaging in sex or rape with girls. This is not without precedent in Japan. During the Edo Period, which was the heyday of ukiyo-e wood-block prints, ukiyo-e had a pornographic variant, called shunga, which also had scenes that were sometimes surreal. Each culture will have a different understanding about the line between adult content and mainstream works. It's important to understand ways that the Japanese line might be different from that in other cultures. Children's anime can depict nude characters, for example in Sailor Moon it is implied that the girls are nude during their transformation. However, H material tends to use explicit pornographic content. As a form of expressing sexual fantasy, depictions can include those that are unacceptable in society, or run counter to social norms. Such fantasies can be depicted in the extreme, often demonstrating subconscious desires or purely carnal motivations. This contrast between accepted—and in some cases legal—behaviour and primal sexuality is a primary motivation for most works of pornography, and H art is no exception. A major difference from Western cartoons is the unique Japanese manga and anime style, which is distinctive and fairly easy to recognize. This is not to say the style is limiting. Within this broad common stylistic ground, each manga artist's technique is distinct and unique. The stereotype is of characters with huge hair and large eyes, but there are many, many variations, from L. Matsumoto's seemingly unevenly drawn squash-shaped "ugly" protagonists, to the soft-edged figures in Miyazaki's work. And, of course, there is less emphasis on the "superhero" world of the U.S. In most manga, the men and women aren't necessarily exaggerated extremes of their gender stereotypes, and they wear things other than skin-tight costumes. In fact, manga and anime characters tend to have unique and aesthetic tastes in fashion. A minor difference between Japanese manga and general superhero comics like D.C. Comics or Marvel Comics (aside from the black and white nature of manga) is that manga are usually the vision of a single writer (though editors have a large say, and sometimes direct the story). Unlike the general superhero type, where many writers tend to do different plots and stories, manga are more like novels, complete and detailed worlds that are the vision of a single author. The characters remain consistent, and they are allowed to grow and develop. On a related topic, manga also tend to be drawn for a weekly or biweekly publication containing numerous other comics by other authors --- and the editors expect cliff-hangers/you-really-want-to-read-the-next-issue endings each time. So the plot HAS to develop and HAS to be interesting at a fairly rapid clip. (There are, after all, crowds of hopeful would-be manga-ka waiting in the wings). Perhaps it is the mix of harsh reality with the tantalizing world of fantasy that makes Japanese manga and anime so appealing. Many popular series, such as Doraemon, Ranma 1/2 and Kimagure Orange Road, follow the lives of seemingly ordinary people --- they go to school, do homework, get reprimanded by parents --- who have a shadow life that makes them somehow special, whether by psionic talent or friends who are rather different (robots from the future, or aliens from other worlds). I suppose all this serves to allow the reader to sympathize with the characters, and yet escape from bland, normal daily life to a fantasy world that is far different. Even in worlds that exist in the far future, or long ago, the reader is drawn into a 3-dimensional character, one who is far from perfect, one who has stupid little habits or major character flaws --- and who has hopes and dreams that the reader can sympathize with. Unlike some American super heroes, who often seem to just go around defeating Evil (as wonderfully spoofed in American comic "The Tick"), Japanese characters usually have other goals in life that play large themes within their lives. I heard recently the characterization that manga and anime are "character oriented." The more I think about, the more I think this is the right description. Characters aren't forced into plots, like a foot into a too-tight shoe; instead, stories grow out of the characters. The heart of manga and anime is in the hearts of the characters. That brings us to three other aspects of manga and anime that are crucial: the reality of the world, the spirituality, and the fact that things end. With comics, the merging of art and words creates a unique medium. The art pulls in the mind, and the words make the reality. A picture may be worth a thousand words, while words may convey what art cannot, but the two types together are truly powerful. As for Anime, animation can do inexpensively what special effects crews couldn't even touch until the recent rise of computer graphics. Art is a limited form of virtual reality. Art, however, requires plot to make a story come to life. As already mentioned, even children's Japanese comics and animation deal with things like death. They also show that one's enemies aren't Just Evil. In series like Gundam, you can see that the enemies have hopes and dreams of their own, and do, in fact, have reasons for what they do. They aren't just crazy, or just plain evil. They're real. Actions have consequences. If the protagonist screws up, he or she has to deal with those results ... and, if the person is smart, he or she will remember not to make that mistake again! The characters grow and change, learn new skills, get better at old skills, mature and gain wisdom (unless, of course, it's a comical series like Doraemon). Another trait of manga and anime that appeals is their tendency to contain a sense of spiritual optimism ... and not just simplistic good-over-evil stuff. Bad people can improve and find redemption. Unhappy heroes can find themselves, through personal crisis, and in doing so find happiness. Life does have meaning and purpose, though it must be fought for. Hard work will pay off ... but maybe only in the long run. Difficulties occur, but they can be overcome. Strength is found from helping others, even to the point of self-sacrifice.... Not all stories have these spiritual or philosophical messages, but many do. And when these simple but universal themes are woven more or less convincingly into the fabric of good plots and characters, magic happens. And finally, like all good stories and all real stories, manga and anime have a tendency to end. Heroes and heroines die, or get married, or disappear. The anime series are especially good about this. They tend to have one of three endings: the hero wins (the throne, the person of the opposite sex, whatever), the hero dies (usually after winning), the hero sort of wins (but at a great loss). Of course, the anime or manga is often carefully crafted to either jerk tears out of your eyes, or make you stare in wide-eyed absorption to the very last line of the credits. I can't describe it here, but think of the ending to any truly good movie, and you probably have it. This all might lead you to believe that you could pick any manga/anime title and be entertained, but there is a lot of rubbish out there as well. Like any field, manga and anime have their lemons, the ones with no plot, 2-D characters, truly tasteless jokes, and artwork from hell. However, the best manga and anime are true gems that should not be missed --- little portals into other worlds that will entertain, educate, and delight. Some recommendations Anime Films 1: 'Akira': While violent and a little disturbing (not for anyone under the age of seventeen) this movie was the first to have an impact in the West, and is still considered today as the #1 Anime film of all-time. 2. 'Princess Mononoke': Though it has some violence (odd for a Studio Ghibli film) Princess Mononoke is more a story of character than anything, and one I'd recommend it for anyone thirteen and up. 3. 'Spirited Away': Another Studio Ghibli film and one for all ages as well as an Oscar winner for Best Animated Feature. 4. 'Ninja Scroll': Ninja Scroll is definitely one of those Animes to contribute to the stereotypes listed above, as it is the most violent and graphic of the five listed here, but its story and animation quality is top notch. Seventeen or older. 5. 'Ghost in the Shell': Although the depth of the story won't appeal to some, this is a great example of what can be done with the genre. For adults who don't mind to think. There are other films out there worth noting as well: 'Grave of the Fireflies'; 'Nausicaä of the Valley of the Wind'; 'Vampire Hunter D'; 'Tokyo Godfathers'; 'Steamboy'; and 'Metropolis'. Anime Series 'Neon Genesis Evangelion' 'Cowboy Bebop Remix 1' 'Samurai Champloo' 'Bubblegum Crisis' 'Serial Experiments Lain' 'Witch Hunter Robin' 'Hellsing' 'Trigun' 'Inu-Yasha' Types of manga Many of these genres apply equally well to anime (which very often includes adaptations of manga) and Japanese computer games (some of which are also adaptations of manga). By target audience Josei (or redikomi) women Kodomo children Seinen men Shojo young and teenage girls Shonen young and teenage boys Genres Alternative (See also: Garo) Gekiga (dramatic pictures) La nouvelle manga (Franco-Belgian/Japanese artistic movement) Semi-alternative (popular publication individualistic style) Battling companion (not an official name) Magical girl (maho shojo) Mecha (giant robots) Moé (also maho kanojo or magical girlfriend) Shojo-ai (or Yuri, lesbian romance) Shonen-ai (or Yaoi, gay romance) Dojinshi Fan-art or self-published manga Popular shonen manga series Bleach (manga) (Spiritualism/Action/Adventure/Comedy) Dragon Ball (Fantasy/Action) Fullmetal Alchemist (Science-Fiction/Fantasy/Action) InuYasha (Action/Fantasy/Romance) Love Hina (Comedy/Romance) Naruto (Fantasy/Ninja) One Piece (Fantasy/Pirate) Ranma ½ (Action/Comedy) Rurouni Kenshin (Samurai Epic) Saint Seiya (Action/Mythology) Popular shojo manga series Nana (Drama/Romance) Ceres, Celestial Legend (Ayashi no Ceres) (Paranormal/Romance) Boys Over Flowers (Hana Yori Dango) (Drama/Romance) Fruits Basket (Comedy/Romance/Paranormal) Hana-Kimi (Hanazakari no Kimi-tachi e) (Comedy/Romance/Drama) Kare Kano (His and Her Circumstances a.k.a. Kareshi Kanojo no Jijo) (Comedy/Romance/Drama) Marmalade Boy (Comedy/Romance/Drama) Please Save My Earth (Sci-fi/Drama) Revolutionary Girl Utena (Action/Drama) X/1999 (Paranormal) Nana (Romance) Popular seinen manga series 3x3 Eyes (Mythology/Comedy/Horror) Akira (Sci-Fi) Angel Densetsu (Drama) Berserk (Medieval/Fantasy) Blade of the Immortal (Samurai Drama) Ghost in the Shell (Sci-Fi) Lone Wolf and Cub (Samurai Drama) MONSTER (Horror/Drama) Hellsing (Action/Horror) Eden: It´s an endless world (Sci-Fi/Futuristic)
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